![]() ![]() The key question, though, is how it controls. For all its limitations, you'll still get a familiar Trials thrill from the core gameplay. Your early objectives are simply to beat the courses that are opened up for you on the map screen, and while those courses are noticeably shorter and simpler than what Trials devotees will be used to, enough of the petrol-fumed atmosphere has been retained. To begin with it still feels a lot like Trials, despite the superfluous trimmings and cartoony visual style. You've wound up there after an opening level cave-in - sadly, not the last time the game forces failure on you to move its tale forwards - and since the townsfolk have been ripped off by a rival biker, you're recruited to save the day. One of the big changes from Trials past is that there's now a story, of sorts, populated by a colourful cast of characters in a dusty frontier town. ![]() In both instances, Trials Frontier grinds its gears and suffers penalties - but it's not quite the fatal crash fans might expect. Namely: how to adapt the games' famously nuanced control to a touchscreen, and how to translate their firm-but-fair approach to victory to the baggier requirements of free-to-play. In taking its beloved Trials series to mobile, it has erected a few obstacles in its own way. ![]() RedLynx has made its name by placing fiendish hurdles in front of players. ![]()
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